FossilProject
March 18, 2026  ·  S.K. Ooma

Introducing The Fossil Project

Hello World!

The above phrase carries a lot of weight in the programming world, it’s the first thing most developers ever make a computer say. It feels fitting then that it’s also how The Fossil Project begins, because this blog is in many ways about beginnings. The beginning of a movement, the beginning of a conversation, and for many readers hopefully the beginning of a shift in how they think about the software they use every day.


A Little About Me

I’m a young developer, husband, and father who found his way into technology the way a lot of people do, through games. During my undergraduate years I was setting up servers for friends to play Minecraft, Ark, and Valheim, and somewhere between configuring ports and troubleshooting mods I realized I was genuinely passionate about how this stuff worked under the hood.

That passion led me to pursue a degree that would open doors into the game development industry. Life had other plans; after graduating I followed my wife to a new city that unfortunately had no game development companies nearby. So game development became what it is for a lot of us, a serious hobby, something I work on in the margin of a busy life rather than nine to five.

Over the years I have worked on indie projects across several engines like RPGMaker, Unity, Godot, and Unreal amoung them. Each taught me something different, and each one eventually pushed me toward asking bigger questions about the tools I was using and who controlled them.


How I Found Open Source

Open source was always around me in game development circles. Godot, Defold, O3DE; a lot of the indie game development ecosystem runs on FOSS software. I understood what open source meant in a technical sense but I never really grasped what it meant as a philosophy or why people cared so deeply about it.

That changed when Microsoft announced the end of Windows 10 support.

I had always been curious about Linux. It always seemed like something I was not quite technical enough for. But the prospect of being forced into Windows 11, an operating system I had reservations abou, pushed me to finally take the leap. I tried a few distributions, got comfortable with the discomfort of learning something new, and eventually made the switch.

What I found on the other side surprised me. Not only was Linux perfectly usable for my needs, but the ecosystem of open source software available to replace the tools I relied on in Windows was far more mature than I expected. The FOSS world had quietly been building serious, capable alternatives to the software most people assume they cannot live without.


What The Fossil Project Is About

Here is what I noticed though: not all FOSS projects get equal attention. Blender and Godot have large communities, extensive documentation, and widespread recognition because they have had years to mature and market themselves. But there are other projects out there, equally capable - equally well built, that fly completely under the radar simply because nobody is talking about them.

That is the gap The Fossil Project exists to fill.

This blog will shine a light on open source software and projects that deserve more attention than they currently receive. It will cover game development tools, engines, and workflows with a particular focus on platforms and projects that are doing interesting things quietly. It will also be a call to action for developers to be more intentional about who they are building for, and for consumers to be more aware of who benefits from the choices they make about their software.

The game development angle is personal to me. A lot of engines support Linux and Mac exports just as easily as Windows, often with little to no extra effort. And yet many developers simply do not bother, leaving an entire audience of potential players on the table. That is a missed opportunity at best and a quiet exclusion at worst, and it is one of the things this blog will push back on.


The Bigger Picture

There is a reason the frog does not jump out of a slowly heating pot of water: the change happens gradually enough that it never feels urgent enough to act on. The same dynamic plays out with how large technology corporations tighten their grip on the software ecosystems we depend on. It rarely happens all at once. It happens in small policy changes, in slowly increasing prices, in features that quietly disappear or get locked behind subscriptions, in operating systems that start making decisions for you.

FOSS software is not just a technical alternative. It is a way of opting out of that dynamic. It is choosing tools that are accountable to their users rather than to shareholders.

That shift can feel uncomfortable at first. Unfamiliarity is uncomfortable. But discomfort is where change happens, and change is necessary.


What’s Coming

The Fossil Project will try to publish weekly at the minimum. The coverage here will not be limited to any one category of software or any one type of user. Whether you are a developer, a creative, or simply someone who uses a computer and has started asking questions about the tools you depend on, there will be something here for you.

Upcoming posts will cover a range of FOSS projects across different disciplines, from game development tools to productivity software to the broader Linux ecosystem. The goal is not to be an exhaustive encyclopedia but to be a honest, practical voice pointing toward things worth your attention.

If any of that sounds interesting to you, stick around. This is just the beginning.

— S.K. Ooma